Virtual goods companies raised $598 million in venture capital in 2009, according to a report released today by Engage Digital Media. Virtual goods are digital items in games and other applications ...
As of March 31, 2025, Dbim had $4.5 million in cash and equivalents and $2.5 million in total liabilities. The company has generated free cash flow for the twelve months ended March 31, 2025, of $2.2 ...
The gaming industry has experienced unprecedented growth, with revenues projected to reach $321 billion by 2026. This surge is largely driven by the expansion of virtual economies, where digital goods ...
The digital age has ushered in innovative forms of entertainment and commerce, including through the development of in-game economies. In recent years, the digital landscape of gaming has expanded ...
Over the last six months, the convergence of artificial intelligence, gaming, and the metaverse has produced a flood of innovation that is redefining brand engagement and generating a new surge of ...
Yesterday’s announcement of the Apple Game Center was exciting news for serious iPhone OS gamers: it’s a defragmentation move by Apple to consolidate all of the many social gaming services like ...
Emerging trends in consumer products – such as virtual goods and innovative food concepts – cannot be considered without taking trademark law into account. Two recent examples, Dubai chocolate and ...